Track 2: CLIMATE ACTION CHALLENGE

Leveraging AI and Robotics to Shape a Greener Tomorrow

Embark on a journey where students use AI and robotics to address environmental challenge on an arena for guarding the planet against climate change and shape a sustainable, greener future.

THEMES FOR

Climate Action Challenge

The climate-conscious battleground where young innovators tackle environmental challenges with AI-powered robots.

In this competition, participants will design robots using Quarky and program them with PictoBlox while utilizing their problem-solving skills to combat climate change and protect the planet. As they navigate complex issues, these future leaders will pave the way for a greener, more sustainable world with technology at the forefront.

Guided lessons and training material to learn programming in an interactive manner.

Explore the arena and arena setup guide of Track 2 Climate Action Challenge

Explore the rules and regulations for a fair challenge Track 2 Climate Action Challenge

Codeavour Robotics Kits for Track 2

Level-up Your Game Strategy with Codeavour Competition Products

Ace your game strategy for Climate Action Challenge robotics with Codeavour’s Quarky Creator Kit, crafting high-performance robots. Practice and perfect your strategies in real time with the Codeavour Arena Kit. Elevate your coding game and conquer competitions with confidence.

All About Track 2: Climate Action Challenge

Explore the exciting new mission and challenges in Track 2—Climate Action Challenge. Find all the information you need here and gear up to showcase your problem-solving abilities to make a difference.

Tracks Overview

Track 2 Guide

How to Participate?

1 Register

Registration begins on 10th
September, 2024.

2 Learn

Master AI-ML, AR-VR, and robotics
through interactive Bootcamps.

3 Build

Assemble your Quarky and set
the stage for innovation.

4 Compete

Show your skills and aim for the
top at Finale in April 2025!

Regionals

Participate in your nearest
regionals starting from
November 2024

Nationals

Submit your ideas and get
ready to show your skills
at the national level

Internationals

Represent your country at
an international platform
in May 2025

For participating in Codeavour 6.0 International, the registration is divided into two stages:

  1. Pay $25 fee for entry into the regionals and nationals.
  2. Upon winning the nationals you’ll advance to the International Showdown, a $80 event fee applies for the finale.
    Scholarships are available for underrepresented students. For more details, contact [email protected], fill the form or reach out to an authorized partner.

     

Arena View for the Climate Action Challenge

Welcome to Harborton City Arena View, a magical city where environmental challenges take center stage! Global temperatures are rising, due to which Harborton City now struggles with its forests withering, and aquatic life disturbances increasing rapidly. Young innovators must use their skills throughout the city to tackle these environmental challenges and restore its greenery.

Mission and Challenges for Codeavour 6.0 Track 2

There are 8 Climate Action Challenges in total to bring back the greenery in Harborton City. Each challenge will test your technical skills and impart core learnings of real-world problems associated with climate change.

Challenge 1: Protecting the Forest

Challenge 2: Making Roof Gardens

Challenge 3: Repurposing Tyres

Challenge 4: Reusing Battery

Challenge 5: Recycling Battery (AI & ML)

Challenge 6: Enhancing Solar Cell Efficiency

Challenge 7: Constructing Coastal Barriers

Challenge 8: Safeguarding Aquatic Life

Track Two Learning Resources

These tutorials provide an introduction to working with Machine Learning (ML) models in PictoBlox with Block coding.

AI to identify pretrained recognition cards like signs, numbers, and other objects.

The extension helps you to speed up your quarky in the line following using blocks and Python functions.

Controls robot movement and line-following, motor, and servo operations.

In this course you can create and customize your robot with powerful mechanisms and linkages

Guidelines

  • You can participate in anyone of the following 3 age groups:

Elementary

(7 - 10yrs Old)

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Junior

(11 - 14yrs Old)

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Senior

(15 - 18yrs Old)

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  • A team consists of 2 or 3 participants +1 mentor
  • All the participants must meet the age group and team size criteria.
  • All the participants must meet the age group and team size criteria.
  • For teams of two, both members must be in the same age group. If their ages differ, choose the group based on the elder member’s age.
  • The team must complete the registration process on the official Codeavour 6.0 website. Onsite registrations will not be accepted.


General Information

  • Codeavour 6.0 International, Track 2, or Climate Action Challenge is a physical robotics competition.
  • Teams are required to design and build their own robot using Quarky and complete various tasks like picking, placing or changing orientations of the objects in the Arena.
  • The Robot can be Autonomous or Manually controlled and must be Do-It-Yourself (DIY). The tasks involve AI, Robotics, Coding, and ML.
  • Note:
    • Manual Control: The manual control option allows participants to directly control their robot’s movements using their device.
    • Autonomous Robot: The autonomous robot option involves programming the robot to follow a predetermined path using the line-following technique and complete the mission by placing the objects in the destined position.
    • Track 2 of Codeavour International will help students develop their skills and creativity in the following areas:
      1. General Coding
      2. Robotics concept
      3. Engineering Skills
      4. Artificial Intelligence
      5. Strategies planning to solve the challenges
      6. Real-world problem solving, Teamwork, Debugging


Before the Match:

  • Here are some key points that participants must be aware of before the match
    1. The robot should be programmed using PictoBlox only. You can use any coding environment inside PictoBlox.
    2. The participants must make a robot using the Quarky only. The robots must be fully assembled in advance before the commencement of the round.
    3. The participants must verify their robot by the designated codeavour robot verification team to ensure it meets the specified requirements at a physical venue.
    4. Participating teams will be informed of the time slot and game field table before the match
    5. Before the competition, the teams will get 10 minutes to test and set up their robots in the allotted practice arena.


Game Field:

  • Here are the details related to the game field/arena.
    1. Important game field dimensions:
      1. Game field size: 93 x 45 Inches
      2. Pathway size: 15 cm
      3. Width of black line: 1.5 cm
    2. The game field/arena is marked at various places with red outlines for pick-up and green outlines for drop locations. Initially, an object is placed on the red outlined area, and a robot will be responsible for moving it to the drop location.

Track 2 focuses on using AI and robotics to address pressing environmental challenges through innovative solutions, empowering students to design robots that promote sustainability.

Track 2 is open to participants in three age groups: Elementary (7-10 years), Junior (11-14 years), and Senior (15-18 years), with a maximum team size of 3 members and one mentor.

The challenges include protecting forests by deploying firefighting robots, making roof gardens, repurposing tyres, managing e-waste, and EV batteries, enhancing clean energy for production, and building eco-friendly sea walls. Check out the Rulebook for further details. 

Participants can only use Quarky and compatible electronic add-ons and sensors to design and build their robots.

Any type of battery is acceptable, with a maximum voltage of 5 volts between any two Robot terminals.

The robot must not exceed 20x20x20cm (LxBxH) in size and should weigh a maximum of 2kg. However, the robot can expand itself while in the game.

Both manual and autonomous robots are allowed. However, completing challenges with autonomous robots earns double points compared to manual control.

Participants must bring all necessary components, including sensors, actuators, extra batteries, and tools. No materials will be provided at the venue.

Participants can bring their custom-made robots during the event. The inspection team may ask to disassemble while inspecting if required and the robot must adhere to the specifications and inspection guidelines outlined in the rules.

Each team should have their robot. Teams are strictly not allowed to share their robot with any other team.

Scoring is based on the successful completion of challenges, with autonomous robots receiving double points. There is a deduction of 5 points for each foul committed during a challenge.

Each round has a 3-minute setup and calibration duration, followed by a 3-minute time limit for the Senior and Junior age groups and 4 minutes for the Elementary age group to accomplish the challenges.

Referees and volunteers will oversee the competition, ensuring rules are followed, scoring is accurate, and assistance is provided where needed.

The countries in which Track 2 will be happening are:

  1. Egypt
  2. Jordan
  3. Iraq
  4. India
  5. Algeria
  6. Indonesia
  7. Ghana
  8. Nepal
  9. Sudan
  10. UAE
  11. Nigeria
  12. Syria
  13. South Africa
  14. South Korea
  15. Bahrain
  16. Malaysia
  17. Caribbean Region

Note: The addition of more countries will be dependent on the partnership established in those countries.

Objects labeled A to E will be attached to the arena, while cubes and other items will be placed in their assigned locations within the arena.