Embark on a journey where students use AI and robotics to address environmental challenge on an arena for guarding the planet against climate change and shape a sustainable, greener future.
The climate-conscious battleground where young innovators tackle environmental challenges with AI-powered robots.
In this competition, participants will design robots using Quarky and program them with PictoBlox while utilizing their problem-solving skills to combat climate change and protect the planet. As they navigate complex issues, these future leaders will pave the way for a greener, more sustainable world with technology at the forefront.
Guided lessons and training material to learn programming in an interactive manner.
Explore the arena and arena setup guide of Track 2 Climate Action Challenge
Explore the rules and regulations for a fair challenge Track 2 Climate Action Challenge
Ace your game strategy for Climate Action Challenge robotics with Codeavour’s Quarky Creator Kit, crafting high-performance robots. Practice and perfect your strategies in real time with the Codeavour Arena Kit. Elevate your coding game and conquer competitions with confidence.
Explore the exciting new mission and challenges in Track 2—Climate Action Challenge. Find all the information you need here and gear up to showcase your problem-solving abilities to make a difference.
Registration begins on 10th
September, 2024.
Master AI-ML, AR-VR, and robotics
through interactive Bootcamps.
Assemble your Quarky and set
the stage for innovation.
Show your skills and aim for the
top at Finale in April 2025!
Participate in your nearest
regionals starting from
November 2024
Submit your ideas and get
ready to show your skills
at the national level
Represent your country at
an international platform
in May 2025
For participating in Codeavour 6.0 International, the registration is divided into two stages:
Welcome to Harborton City Arena View, a magical city where environmental challenges take center stage! Global temperatures are rising, due to which Harborton City now struggles with its forests withering, and aquatic life disturbances increasing rapidly. Young innovators must use their skills throughout the city to tackle these environmental challenges and restore its greenery.
There are 8 Climate Action Challenges in total to bring back the greenery in Harborton City. Each challenge will test your technical skills and impart core learnings of real-world problems associated with climate change.
These tutorials provide an introduction to working with Machine Learning (ML) models in PictoBlox with Block coding.
AI to identify pretrained recognition cards like signs, numbers, and other objects.
The extension helps you to speed up your quarky in the line following using blocks and Python functions.
Controls robot movement and line-following, motor, and servo operations.
In this course you can create and customize your robot with powerful mechanisms and linkages
(7 - 10yrs Old)
(11 - 14yrs Old)
(15 - 18yrs Old)
General Information
Before the Match:
Game Field:
Track 2 focuses on using AI and robotics to address pressing environmental challenges through innovative solutions, empowering students to design robots that promote sustainability.
Track 2 is open to participants in three age groups: Elementary (7-10 years), Junior (11-14 years), and Senior (15-18 years), with a maximum team size of 3 members and one mentor.
The challenges include protecting forests by deploying firefighting robots, making roof gardens, repurposing tyres, managing e-waste, and EV batteries, enhancing clean energy for production, and building eco-friendly sea walls. Check out the Rulebook for further details.
Participants can only use Quarky and compatible electronic add-ons and sensors to design and build their robots.
Any type of battery is acceptable, with a maximum voltage of 5 volts between any two Robot terminals.
The robot must not exceed 20x20x20cm (LxBxH) in size and should weigh a maximum of 2kg. However, the robot can expand itself while in the game.
Both manual and autonomous robots are allowed. However, completing challenges with autonomous robots earns double points compared to manual control.
Participants must bring all necessary components, including sensors, actuators, extra batteries, and tools. No materials will be provided at the venue.
Participants can bring their custom-made robots during the event. The inspection team may ask to disassemble while inspecting if required and the robot must adhere to the specifications and inspection guidelines outlined in the rules.
Each team should have their robot. Teams are strictly not allowed to share their robot with any other team.
Scoring is based on the successful completion of challenges, with autonomous robots receiving double points. There is a deduction of 5 points for each foul committed during a challenge.
Each round has a 3-minute setup and calibration duration, followed by a 3-minute time limit for the Senior and Junior age groups and 4 minutes for the Elementary age group to accomplish the challenges.
Referees and volunteers will oversee the competition, ensuring rules are followed, scoring is accurate, and assistance is provided where needed.
The countries in which Track 2 will be happening are:
Note: The addition of more countries will be dependent on the partnership established in those countries.
Objects labeled A to E will be attached to the arena, while cubes and other items will be placed in their assigned locations within the arena.
STEMpedia Inc
Cupertino, CA, 95014, USA
[email protected]
STEMpedia Inc
Cupertino, CA, 95014, USA
[email protected]