Plastic Waste
Hello, today I will be describing my Codeavour project, created by Sean Saverio Dai. This project focuses on trash and recycling, aiming to raise awareness about littering and teach kids how to repurpose waste materials. By making recycling fun, the project encourages children to think critically about their environmental impact. The game is highly interactive and includes tasks like picking up trash, where kids can track their scores as they progress through different challenges. Each task reinforces the importance of keeping our surroundings clean.
Younger children can also learn what they can make from plastic, such as a piggy bank or a pencil holder. This helps them see how everyday items can be repurposed, reducing waste and promoting creativity. The project is designed for children ages 5 and up, making it accessible for younger learners while still engaging for older kids. My goal is for kids to have fun while learning important lessons about recycling and reusing materials.
In the future, I plan to add more activities and challenges to the game to expand its educational impact. This will provide even more opportunities for kids to develop good environmental habits and understand the importance of sustainability. Overall, I hope this project encourages a new generation to be more mindful of their actions and the planet’s future.
ECOFUN
My project is a game with the topic of life on land anf life underwater which is called ” ECOFUN ” made in Puctoblox for codeavour 6.0. My project is more about helping the environment. My game also teaches about pollution, how bad it can be and how we can prevent it. It also can be played by anyone and it’s goal is to teach everyone to stop damaging the environment and help it instead. This gamd will able to teach children about the dangers of throwing trash at the environment. It also doesn’t use any hardware for the game.
This game has four characters which are : FUNGUY, STUMPY, NEMO and DORI. The rules are simple, you basically have to put the trash in the correct bin. If you put it in the wrong bin, you will lose 5 points. It is very important to remember the coloured bins ( red = plastic, blue = paper, green = waste ), since the pictures are not presented fully as a challenge. There will be a timer which is 60 seconds and a difficulty level ( 3 levels). There will be dialogue in the story to learn more about life on land and life underwater. The minimum requirement to win is 8 points, if you don’t meet the requirement, you will lose. There are 2 gameplays in the game which isl land and underwater.
Nature’s Last Hope
Nature’s Last Hope is an interactive quiz and storytelling project made on PictoBlox, focusing on climate action. It educates players about environmental issues while encouraging them to take responsible actions to protect nature.
The game starts with a storytelling introduction that highlights the urgency of climate action. Players are then presented with multiple-choice questions related to climate change, pollution, renewable energy, and sustainable practices. They answer using speech recognition, making the experience more interactive. Each question offers two choices, and players must decide the best action to take for the environment.
To win the game, players need to answer at least two questions correctly. If they succeed, a winning background appears, representing a clean and thriving environment. If they fail to meet the required score, they lose, and a background of environmental destruction is displayed as a warning of the consequences of poor choices.
This project combines education with intective gameplay, making learning about climate action engaging. The storytelling element helps players connect emotionally to the topic, while speech recognition allows active participation. Nature’s Last Hope is a great tool for spreading environmental awareness, showing that small actions can contribute to a more sustainable future. The game reminds players that protecting nature is everyone’s responsibili
Nobody Knows
This project is a game with elements of environmental cleanliness. Maintaining cleanliness is every person’s responsibility. In this game, players earn points by collecting gloves. He/she must avoid trash bins and bananas. The player loses a point if he/she hits a trash bin. The game is over if the player steps on banana
Ecollect
This project provides an engaging, data-driven exploration of ecosystems, both on land and in water, focusing on their intricate interconnectedness. By offering real-time environmental insights, it allows users to better understand the dynamics of various ecosystems and the crucial relationships between different species and their habitats. The project features immersive simulations that visually demonstrate the impact of various environmental factors, such as climate change, pollution, and deforestation, on these ecosystems. Through these simulations, users can interact with the environment and observe how changes in one part of the ecosystem can ripple across and affect the entire system.
One of the main goals of the project is to raise awareness about the importance of conservation efforts. By providing a deeper understanding of how ecosystems function and the challenges they face, it aims to inspire individuals and communities to take action in protecting the environment. The interactive nature of the project encourages users to explore, learn, and engage with real-time data, making the experience both educational and thought-provoking.
Ultimately, this project serves as a powerful tool for conservation, emphasizing the need for sustainable practices and policies. It seeks to empower individuals with knowledge and understanding, enabling them to make informed decisions that contribute to the preservation of our planet’s ecosystems for future generations.
New Generation Trash Warrior
Littering, especially during the rainy season, is a significant issue that impacts public health. It increases the risk of disease spread and environmental damage. One of the primary causes is the lack of awareness about waste management, particularly plastic waste, which takes years to decompose and often ends up polluting our surroundings.
To address this, the project proposes the development of an educational game called “New Generation Trash Warrior” designed to raise awareness, particularly among children, about the importance of proper waste management and reducing plastic use. The game will help kids understand the concepts of waste reduction, recycling, and the significance of maintaining a clean environment in a fun and interactive way.
Drawing inspiration from existing games like “ECO,” which focuses on resource management and environmental education, this game will encourage kids to think critically about sustainability. It will motivate them to consider how their actions, no matter how small, impact the environment.
This project emphasizes the need for innovative methods to teach the younger generation about sustainability and health. Through the game, children will find it easier to adopt habits that promote a healthier, more eco-friendly lifestyle. The ultimate goal is to create a long-term positive impact on both individual behavior and environmental management, fostering a generation that values both personal health and the health of the planet.
Flappy Bird
This game is similar to Flappy Bird, but it has some interesting twists that make it more fun and challenging! In this game, you get to play through three different levels, each one getting a bit harder than the last. The main idea is still the same—navigate through obstacles by tapping to make your character move up and down. However, what makes this game unique is the addition of recycling boxes and trash, which you can collect or avoid while playing.
As you play, you will see recycling boxes and pieces of trash appear on the screen. If you manage to collect a recycling box, you earn 1 point. This is great because it helps increase your score! On the other hand, if you accidentally collect a piece of trash, it will take away 1 point from your score, which can make things tricky. So, you’ll need to be careful and think fast to avoid the trash while trying to collect as many recycling boxes as you can.
The game has three levels, and each level presents more difficult challenges. You’ll face faster movstacles and more trash to dodge as you progress. It’s a great way to test your reflexes and see how high of a score you can get! Plus, it’s a fun way to learn about recycling, since collecting the recycling boxes helps your score while avoiding the trash hurts it. Overall, this game is both fun and educatio
Cashier Simmulator
Cashier Simulator made by Jason Halim from Tunas Muda School, Kodekiddo Permata Buana. Cashier Simulator is a game where you play as a red blocky figure selling grocery products to customers. Fifteen different grocery products will show up in the game. Apple, banana, orange, watermelon, chocolate, candy, corn, eggs, carrot, pencil, shirt, soap, book, medicine and glasses. The customers will come to the shop asking for 1 of the 15 grocery products listed. To reply, you must speak into the microphone where a pre-trained AI will attempt to detect your speech patterns and string them into text. That text is then filtered through to check if there are words in it that would fit as a grocery product. one challenge I faced while making the project is getting the AI to work as intended. So I made it so you can have multiple tries to say the product. This is so that the AI can try again to detect the audio if it misinterpreted the first input. Another feature I added was the ability to say other products and have the AI recognize it, even if it’s not what the customer asked. In conclusion, this game trains skills like basic vocabulary, object recognition, and verbal practice.
Heroes of The Sea
The game called “Heroes of The Sea” is about saving the marine ecosystem.
I created it to address the issue of marine pollution caused by people littering into the sea. Marine pollution not only makes our oceans look dirty but also harms marine life. Many fish and plants die because of the trash we throw into the sea, disrupting the entire ecosystem. The goal of this game is to encourage players to protect the ocean by keeping it clean and avoiding littering.
The game involves removing trash from the ocean. Players click on moving pieces of trash to clean up the sea. As you progress, the trash moves faster, and there’s more of it. Each level has a time limit, and you must clear all the trash before time runs out to move to the next level. If you fail to remove all the trash in time, you lose and must restart from the first level.
How to Play:
1. “Start” to begin the game.
2. Use your mouse to click on all the moving trash within the time limit.
3. If you complete a level, click “Continue” to proceed to the next level, where the challenges increase.
4. If you fail, click the green flag to restart.
5. Complete all levels to win the game and save the ocean!
This game is both fun and educational, promoting the importance of caring for our marine environment.
Save the EARTH!
“Save the EARTH” is a fun clicker game about knowing what organic and non-organic is and also to pick up trash, it is also kinds related to real life of having to pick up trash from anywhere, and the more trash you pick up, the better and healthier the land or environment gets like, as if it was healing. And from this clicker game, I hope people would get or have better habits in life, since some people now a days like kids, teenagers and even adults don’t know what is organic and non-organic, but using this game, I’m hoping they would understand what they both are, and not only that, but also to stop littering and pick up trash that are everywhere and throw them in their proper places, not just randomly like in the streats, roads, oceans, rivers and other places because it’s slowly killing all the plants and animals that live there. It not only can be fun and exciting, but could possibly also teach and give people important and valuable lessons that is and can be used in a daily real life for everyone and help the Earth to be more habitable and safe for us to live at.