YogaTech

Yogatech is an innovative project at the intersection of yoga and technology, aiming to revolutionize the way people practice and engage with yoga. At its core, Yogatech provides a comprehensive platform that seamlessly integrates personalized yoga routines, real-time feedback mechanisms, and advanced analytics to enhance practitioners’ experiences and improve their skills.

By leveraging the power of artificial intelligence, wearable devices, and immersive interfaces, Yogatech offers users a unique and tailored approach to their yoga journey. Through intelligent algorithms, it adapts routines to individual needs and preferences, ensuring a personalized practice for each user.

Furthermore, Yogatech’s real-time feedback feature enables practitioners to receive instant guidance on their form, alignment, and breathing, helping them to deepen their practice and avoid injury. The platform also collects data on users’ progress over time, providing valuable insights and analytics to track improvements and set goals.

SmartMove

Disabled individuals face challenges with mobility within their home environment. They experience difficulty moving between rooms and navigating their surroundings independently. Additionally, visually impaired individuals may struggle to identify objects or people in their path, increasing the probabilities for unfortunate accidents. Our solution is the development of a convertible chair that can seamlessly transition between a chair and a bed, providing comfort and convenience for individuals with mobility and vision issues. The chair has a joystick control system, allowing the user to navigate their environment. Additionally, the chair features a computer vision system that can recognize objects and people in the user’s path, ensuring safe movement
throughout the house. It can set reminders for your medicines as well. It is also equipped with OCR (Optical Text Recognition), a yoga feature, an emergency lights system and speech-text function.

Be my light

Be my light aimed at enhancing the lives of visually impaired individuals. These glasses include multiple features such as facial and object recognition, currency and colour identification, text recognition and translation. Additionally, they provide details of the current time, date, and weather conditions. Equipped with sensors, they can detect the presence of objects in front of the user. Furthermore, they feature sign language recognition to facilitate communication among individuals with special needs. Moreover, they are equipped with an emergency button that, when pressed, sends a message to a specified person along with the user’s current location.

Save the patient

“Save the Patient” is a transformative initiative aimed at raising awareness among the populace of Indonesia about prevalent diseases that have long plagued the nation. Its inclusive design caters to individuals of all ages, ensuring engagement and education for children and adults alike. Through an innovative game format, the project endeavors to impart knowledge in an enjoyable and accessible manner, fostering understanding without inducing boredom. By harnessing the power of gamification, “Save the Patient” transcends traditional educational methods, making learning about health issues not only informative but also entertaining. This holistic approach empowers communities to take charge of their well-being, fostering a healthier and more informed society.

Traffic Control

This project focuses on implementing control of traffic in an intersection. The main point of this project is to reduce traffic, and try to find the most efficient way of controlling it using AI. So, when traffic builds up on one side, the light goes green, while the other goes red. This project is incomplete at this time though.

Rubbish? Gone.

Rubbish? Gone.” is a simple game about saving the ocean. The player can use W, A, S, and D keys, the arrow keys or a finger to move a submarine that collects rubbish. The player must not let 3 pieces of rubbish to land on the ocean floor. They also shouldn’t touch 3 sea creatures. The result of touching 3 sea creatures or letting 3 pieces to rubbish to land on the ocean floor is that the player will lose. Successfully collecting 15 pieces of rubbish will result in the player winning. The player can choose to play as many times as they want. Have fun!

Page.Bot

Page.Bot is an Innovation where you can vast your knowledge and learn through with, as Page.Bot helps you in your growth and makes you learn new and various things with it. Page.Bot is very helpful to help you on things that you don’t know and very simple to use, only by one tap then it will show you the solution. Page.Bot can also be used in solving your problems for example: Math, Script writing, and many more things that you might need.

Crazy Doctor

I created Crazy Doctor because many people do not know what object is good for their body and some people do not have money to go to halodoc so I created an application that can check if an object is good or not for the human body. So my game is help people to show if object near them is good or not by detecting from the camera and dragging some object from the games i use machine learning to detect the object if its good or bad.

I hope this Crazy doctor application help many people

Free the ocean

This project focuses on environmental issues, particularly marine pollution. Nowadays, The number of marine pollution increase significantly. It can affect marine species, food and human health. It also contributes on climate change. Based on this worrying issues, this project is expected to provide good awareness for kids to contribute in lowering marine pollution trough the fun way. There are four characters in this game, abby, tom, divers, zelda and kevin. Abby explain how the game work and tom orders the diver to collect the trash in the ocean. Zelda as the news anchor informs about marine pollution. There are three divers here, they called player, player and player 2.

Urban Sprout: Grow Fresh Grow Local

My project is about helping different people from across the globe to be able to grow plants for multiple different purposes because many people do not have access to lessons on farming and also many people do not have enough land, space, sunlight to try and experiment with the different types of plants. During covid 19, many people did not have food to eat and feed themselves and their families.