THE-U X BOT

“The U” is a revolutionary robot designed to assist students with autism, ADHD, and anxiety disorders, aiming to create a significant impact in society. Equipped with advanced artificial intelligence, “The U” utilizes personalized learning algorithms and emotional recognition technology to adapt and cater to each student’s unique needs and preferences.

This innovative robot provides a supportive and inclusive learning environment, offering interactive lessons, cognitive-behavioral therapy techniques, and mindfulness exercises tailored to help students manage their challenges effectively. “The U” promotes independence, confidence, and emotional well-being while fostering social skills and academic progress.

By bridging the gap between technology and mental health support, “The U” not only enhances the educational experience for neurodiverse students but also promotes empathy, understanding, and acceptance within the broader community. Its impact extends beyond the classroom, promoting inclusivity and empowerment for individuals with diverse abilities, ultimately shaping a more compassionate and equitable society.

POWER OF EDUCATION

Spreading the Education : Through our coding project, we aim to harness the power of technology to make education more accessible, inclusive, and engaging for people of all ages, backgrounds, and abilities. Whether it’s creating interactive learning platforms, developing educational apps, or providing coding workshops to underserved communities, I am committed to breaking down barriers to education and ensuring that everyone has the chance to learn and grow.
By spreading education, we can inspire curiosity, foster creativity, and ignite a passion for lifelong learning. Together, let’s educate the world and create a brighter future for generations to come.

litter world

“Title: “”Litter World””

“” Litter World “” is an engaging game crafted using the PictoBlox platform, challenging players to become environmental mythical creature (deer fox) in a battle against mutant insects and global warming kittens. The game takes a unique twist by incorporating a shooting element, where players must shoot and eliminate various types of mutants to save the world from an environmental disaster.
The game combines thrilling animation with a strong environmental message.

Through “”Litter World,”” players can experience the joy of saving the virtual world from mutants while gaining a deeper a deeper understanding for the role of individuals in safeguarding the delicate balance of nature

Picto Adventures: Save The Environment (Stop Deforestation)

“The game is a story-driven adventure point-and-click game that takes place in a world where deforestation is the main problem.
Deforestation can make lots of bad things happen such as Environmental Impact & Social Impact

But these are not easy things to understand…
especially for kids my age

So I try to explain basic stuff about deforestation…by making this interactive storytelling, animation & game

Tobi is the main character who gave an example of how to stop deforestation by making Green World Organization (and maybe us too in the future)

Now…we can help with daily practices to stop deforestation

My Project is interactive and fun so viewers of all ages can easily understand what is deforestation and learn how to stop it with daily practice.

I add “TO BE CONTINUED” at the end…hopefully, each one of us can continue this epic journey to stop deforestation”

FARM ASSIST

Our robotic solution will do all the jobs of a tractor and more, it will reduce the workload of
farmers and will plough the land while doing all its other jobs, simultaneously eradicating land
owned by farmers of all pests with natural pesticides and adding more plants to the mix with its
seed dispenser. By doing this, it can increase the quantity and quality of yearly produce.
Farmers will no longer toil in the fields and have more free time, as our innovative machine will
act as a substitute whenever they require it.

Environment Game

My Codeavour project is a game designed to educate and engage players in environmental conservation efforts. The game first begins with a narrative from a squirrel character telling the importance of environmental preservation and the distinction between organic and inorganic waste. Next, players test their knowledge with a quiz game, identifying whether various trash sprites are organic or inorganic. The final part challenges players to collect falling trash using a labeled “inorganic” trash can, reinforcing the idea of separating recyclable materials. Through captivating gameplay and educational content, our project aims to raise awareness about proper waste disposal and inspire players to take action to safeguard the environment by themselves.

Monkey The Ai

The project is ai and ml,games and animation,hardware,story telling. My project is special than anyone ai, because my project is if ai don’t know it Will say NULL, but other projects if ai don’t know like website in chrome it Will give the wrong answer, and i aprove all Will like this project also, because this project have fun and family friendly, with monk the actor, and other fun Will make you smile, ihope all is aprove my project and my ai cant take a work from human, because if nya ai give the null human must study with the people

City of trash

“City of Trash is a game where you need to do several tasks. You arrived at a city that is filled with trash and when you meet up with another person, you now know what happened to the city. The first thing you need to do is collecting trash, second is arranging the trash into the right trash can, third is to plant trees and fourth is to save the lion. To save the lion, you must find the player’s scissors inside of his backpack and then cut the trap, making the lion free!
Thank you. God bless you!”

EFL’s Safety Campaign for Kids

To address the vulnerability of young children during emergencies, the project ‘EFL’s Safety Campaign for Kids’ aims to empower them with essential knowledge in an engaging format. The project focuses on three prevalent situations in Indonesia: earthquakes, home fires, and getting lost. It utilizes the acronym EFL (Earthquake, Fire, Lost) to guide children’s learning. The campaign uses interactive storytelling with AI-generated animation characters (Chloe and her pet, Bella), incorporating factual information, and playful games to enhance understanding and safety awareness. The initiative aims to equip young children with the confidence and knowledge to navigate potentially dangerous situations in an accessible and enjoyable manner.