Track 2:

Wellness Wave AI-Robo Challenge

Track 2: Wellness Wave AI-Robo Challenge

Ride the Wave of Wellness With Tech-Driven AI Missions

Embark on a transformative journey where students leverage the power of AI and robotics to promote good health and well-being. In this inspiring track, participants will design a robot using Quarky, and program it with PictoBlox to perform 8 innovative challenges on the arena that support healthier communities.

THEMES FOR

Wellness Wave AI-Robo Challenge

Step into the health-focused arena where young innovators harness technology to tackle well-being challenges with AI-powered robots.

Participants design robots using the Quarky series and program them with PictoBlox, using their problem-solving skills to support medical camps, promote hygiene awareness, and monitor vital health indicators, turning technology into real-world health solutions.

Our wellness lab is preparing your dose of resources—stay tuned!

Guided lessons and training material to learn programming in an interactive manner.

Explore the arena and arena setup guide of Track 2 Wellness Wave AI-Robo Challenge

Explore the rules and regulations for a fair challenge Track 2 Wellness Wave AI-Robo Challenge

Building Your Track 2 Robot? Learn the Rules

With a focus on using tech for a healthy tomorrow, this edition brings together young talents worldwide to compete in the international AI, coding and robotics competition and showcase their expertise.

Codeavour 7.0 Robotics Kits for Track 2

Level-up Your Game Strategy with Codeavour Competition Products

Ace your game strategy for Wellness Wave AI Challenge robotics with Codeavour’s Quarky Creator Kit, crafting high-performance robots. Practice and perfect your strategies in real time with the Codeavour Arena Kit. Elevate your coding game and conquer competitions with confidence.

Explore Your Wellness Wave Challenge Arena

Welcome to the Wellness Wave Arena View, set on the vibrant island of Revorish, where health and harmony are under threat! With rising illnesses, polluted water, and neglected well-being, the island’s balance is fading fast. It’s time for young innovators to step up and use your AI-powered robots to solve real-world health challenges, restore wellness, and bring vitality back to Revorish Island!

Mission and Challenges for Codeavour 7.0 Track 2

Join the Wellness Wave AI Challenge, where health crises threaten an island once thriving in vitality. With rising diseases, unsafe water, and poor nutrition, your AI-powered robots must race to restore well-being, showcasing AI, Robotics, and sustainability.

Challenge 1: Yoga

Challenge 2: Mosquito Prevention

Challenge 3: Organizing Marathon

Challenge 4: Staying Hydrated

Challenge 5: Snake Bite Rescue

Challenge 6: Vaccination

Challenge 7: Identify the Blood

Challenge 8: Testing the Water

Crack Missions Faster With Focused Track 2 Notes

How to Participate?

1 Register

Registrations opening soon for Codeavour 7.0

2 Learn

Develop skills with interactive sessions and boot camps

3 Compete

Participate in Regionals and Nationals Events

4 Win

Compete and Win at International Showdown

Regionals

Participate in your nearest
regionals

Nationals

Show your skills
at the national level

Internationals

Represent your country at
an international platform

For participating in Codeavour International, the registration is divided into two stages:

  1. Pay $35 fee for entry into the regionals and nationals.
  2. Upon winning the nationals you’ll qualify for the International Showdown, and an event fee of $80 applies for the finale.

Scholarships are available for underrepresented students. For more details, contact [email protected], fill out the form or reach out to an authorized partner.

Track 2: Wellness Wave AI-Robo Challenge

Ride the Wave of Wellness With Tech-Driven AI Missions

Embark on a transformative journey where students leverage the power of AI and robotics to promote good health and well-being. In this inspiring track, participants will design a robot using Quarky, and program it with PictoBlox to perform 8 innovative challenges on the arena that support healthier communities.

Learning Resources

These tutorials provide an introduction to working with Machine Learning (ML) models in PictoBlox with Block coding.

AI to identify pretrained recognition cards like signs, numbers, and other objects.

The extension helps you to speed up your quarky in the line following using blocks and Python functions.

Controls robot movement and line-following, motor, and servo operations.

Guidelines

  • You can participate in anyone of the following 3 age groups:

Elementary

(7 - 10yrs Old)

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Junior

(11 - 14yrs Old)

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Senior

(15 - 18yrs Old)

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  • A team consists of 2 or 3 participants +1 mentor
  • All the participants must meet the age group and team size criteria.
  • All the participants must meet the age group and team size criteria.
  • For teams of two, both members must be in the same age group. If their ages differ, choose the group based on the elder member’s age.
  • The team must complete the registration process on the official Codeavour 7.0 website. On-site registrations will not be accepted.


General Information

  • Codeavour 7.0 International, Track 2, or Wellness Wave AI-Robo Challenge is a physical robotics competition.
  • Teams must design and build their robot using Quarky Series and complete various tasks like picking, placing or changing
  • orientations of the objects in the Arena.
  • The Robot can be Autonomous or manually controlled and must be Do-It-Yourself (DIY). The tasks involve AI, Robotics, Coding, and ML.

Note:

  1. Manual Control: The manual control option allows participants to control their robot’s movements using their device directly.
  2. Autonomous Robot: The autonomous robot option involves programming the robot to follow a predetermined path using the line-following technique and complete the mission by placing the objects in the designated position.
  3. Track 2 of Codeavour International will help students develop their skills and creativity in the following areas:
  • General Coding
  • Robotics concept
  • Engineering Skills
  • Artificial Intelligence
  • Strategies planning to solve the challenges
  • Real-world problem solving, Teamwork, Debugging

Before the Match:

Here are some key points that participants must be aware of before the match

  • The robot should be programmed using PictoBlox only. You can use any coding environment inside PictoBlox.
  • The participants must make a robot using the Quarky and intellio only. The robots must be fully assembled in advance before the commencement of the round.
  • The participants must verify their robot by the designated codeavour robot verification team to ensure it meets the specified requirements at a physical venue.
  • Participating teams will be informed of the time slot and game field table before the match
  • Before the competition, the teams will get 10 minutes to test and set up their robots in the allotted practice arena.

Game Field:

  1. Here are the details related to the game field/arena.
    • Important game field dimensions:
    • Game field size: 93 x 45 Inches
    • Pathway size: 15 cm
    • Width of black line: 1.5 cm

The game field/arena is marked at various places with red outlines for pick-up and green outlines for drop locations. Initially, an object is placed on the red outlined area, and a robot will be responsible for moving it to the drop location.

FAQ's for Track 2: Wellness Wave AI-Robo Challenge

Track 2 invites participants to design, build and code AI-powered robots to address health and well-being challenges through the arena. The track 2 educates young innovators on real-world problems and invites them to stretch and flex their core robotics skills to solve them!.

Track 2 is open to participants in three age groups:

  • Elementary (7-10 years)
  • Junior (11-14 years)
  • Senior (15-18 years).

The maximum team size is three members and one mentor.

Health and well-being challenges in the Island arena involving various arena-objects over 8 tasks are to be conquered by your robot. These are the challenges that the participants have to solve with their robot:

  1. Yoga Class: Your task is to assist the trainer in changing the yoga pose.
  2. Mosquito Prevention: Use your robot to release the fish into the pond in this task.
  3. Organising Marathoner: You have to deploy the preloaded traffic cones to the marked places on the road
  4. Staying Hydrated: In this task, your robot needs to collect a coconut and deliver it to a dehydrated person.
  5. Snake Bite Rescue: To rescue the person, you must deliver the antivenom.
  6. Vaccination: For the safety of the island’s people, go to each house and vaccinate the residents..
  7. Identify the Blood: Your task is to collect a blood sample, identify its blood group, and deliver it to the blood bank. 
  8. Test the Water: Your task is to collect water samples from houses and test them in the lab.

Participants must only use ” Quarky ” or ” Quarky Intellio” to design and build their robots.

Any battery that is compliant with standard safety norms is acceptable, and a maximum voltage of 5 volts between any two Robot terminals is allowed.

The robot’s size must not exceed 20x20x20cm (LxBxH) and should weigh a maximum of 1kg. However, it can expand while in the game.

Both manual and autonomous robot control are allowed. However, challenges completed in autonomous and manual modes are scored differently. Kindly refer to the scoring sheet for further details.

Note: The team must utilise the switch card to switch between manual and autonomous robot control.

Participants can build their robot using any material/component that is compliant with standard safety norms. However, the robot must adhere to the specifications and inspection guidelines outlined in the rules.

Participants are encouraged to bring their custom-made robots to the event pre-assembled. If necessary, the Codeavour Team might ask the participants to disassemble the robot for inspection. Teams must bring all necessary components, including sensors, actuators, extra batteries, and tools for themselves. No materials will be provided at the venue.

Each team should have its robot. Sharing a robot with another team is strictly forbidden.

The scoring criteria for Track 2 are based on several factors:

  • Number of Activities Completed
  • Status of Completion of each Activity.
  • Mode of control for each activity – manual/autonomous
  • Total Fouls Committed
  • Cards used.

Note: For complete details, please refer to the last updated Rulebook.

Upon the respective team’s time slot, their practice time of 5 minutes commences. The team may utilise their designated competition arena to recalibrate and test their robot without any scoring.
After practice, the arena is reset, during which time participants aren’t allowed access to it.
Right after, the time limit is set on the Stopwatch, and the round commences.
There are different time limits for a complete participation round per age categories.

  • Elementary: 4 minutes
  • Junior:3 minutes
  • Senior: 3 minutes

Scores and fouls are only factored in until the end of the time limit or until the team announces completion (whichever occurs earlier).
Further, the time taken to complete the Round is the deciding factor in case of a Tie.

Note: The stopwatch timer is not paused once the round has started under any circumstances.

Referees and volunteers will oversee the competition, ensuring rules are followed, scoring is accurate, and assistance is provided where needed.

Track 2 invites participants to design, build and code AI-powered robots to address health and well-being challenges through the arena. The track 2 educates young innovators on real-world problems and invites them to stretch and flex their core robotics skills to solve them!.