Embark on a transformative journey where students leverage the power of AI and robotics to promote good health and well-being. In this inspiring track, participants will design a robot using Quarky, and program it with PictoBlox to perform 8 innovative challenges on the arena that support healthier communities.
Step into the health-focused arena where young innovators harness technology to tackle well-being challenges with AI-powered robots.
Participants design robots using the Quarky series and program them with PictoBlox, using their problem-solving skills to support medical camps, promote hygiene awareness, and monitor vital health indicators, turning technology into real-world health solutions.
Our wellness lab is preparing your dose of resources—stay tuned!
Guided lessons and training material to learn programming in an interactive manner.
Explore the arena and arena setup guide of Track 2 Wellness Wave AI-Robo Challenge
Explore the rules and regulations for a fair challenge Track 2 Wellness Wave AI-Robo Challenge
With a focus on using tech for a healthy tomorrow, this edition brings together young talents worldwide to compete in the international AI, coding and robotics competition and showcase their expertise.



Ace your game strategy for Wellness Wave AI Challenge robotics with Codeavour’s Quarky Creator Kit, crafting high-performance robots. Practice and perfect your strategies in real time with the Codeavour Arena Kit. Elevate your coding game and conquer competitions with confidence.
Welcome to the Wellness Wave Arena View, set on the vibrant island of Revorish, where health and harmony are under threat! With rising illnesses, polluted water, and neglected well-being, the island’s balance is fading fast. It’s time for young innovators to step up and use your AI-powered robots to solve real-world health challenges, restore wellness, and bring vitality back to Revorish Island!
Join the Wellness Wave AI Challenge, where health crises threaten an island once thriving in vitality. With rising diseases, unsafe water, and poor nutrition, your AI-powered robots must race to restore well-being, showcasing AI, Robotics, and sustainability.








Registrations opening soon for Codeavour 7.0
Develop skills with interactive sessions and boot camps
Participate in Regionals and Nationals Events
Compete and Win at International Showdown
Participate in your nearest
regionals
Show your skills
at the national level
Represent your country at
an international platform
For participating in Codeavour International, the registration is divided into two stages:
Scholarships are available for underrepresented students. For more details, contact [email protected], fill out the form or reach out to an authorized partner.
Embark on a transformative journey where students leverage the power of AI and robotics to promote good health and well-being. In this inspiring track, participants will design a robot using Quarky, and program it with PictoBlox to perform 8 innovative challenges on the arena that support healthier communities.
These tutorials provide an introduction to working with Machine Learning (ML) models in PictoBlox with Block coding.
AI to identify pretrained recognition cards like signs, numbers, and other objects.
The extension helps you to speed up your quarky in the line following using blocks and Python functions.
Controls robot movement and line-following, motor, and servo operations.
(7 - 10yrs Old)
(11 - 14yrs Old)
(15 - 18yrs Old)
General Information
Note:
Before the Match:
Here are some key points that participants must be aware of before the match
Game Field:
The game field/arena is marked at various places with red outlines for pick-up and green outlines for drop locations. Initially, an object is placed on the red outlined area, and a robot will be responsible for moving it to the drop location.
Track 2 invites participants to design, build and code AI-powered robots to address health and well-being challenges through the arena. The track 2 educates young innovators on real-world problems and invites them to stretch and flex their core robotics skills to solve them!.
Track 2 is open to participants in three age groups:
The maximum team size is three members and one mentor.
Health and well-being challenges in the Island arena involving various arena-objects over 8 tasks are to be conquered by your robot. These are the challenges that the participants have to solve with their robot:
Participants must only use ” Quarky ” or ” Quarky Intellio” to design and build their robots.
Any battery that is compliant with standard safety norms is acceptable, and a maximum voltage of 5 volts between any two Robot terminals is allowed.
The robot’s size must not exceed 20x20x20cm (LxBxH) and should weigh a maximum of 1kg. However, it can expand while in the game.
Both manual and autonomous robot control are allowed. However, challenges completed in autonomous and manual modes are scored differently. Kindly refer to the scoring sheet for further details.
Note: The team must utilise the switch card to switch between manual and autonomous robot control.
Participants can build their robot using any material/component that is compliant with standard safety norms. However, the robot must adhere to the specifications and inspection guidelines outlined in the rules.
Participants are encouraged to bring their custom-made robots to the event pre-assembled. If necessary, the Codeavour Team might ask the participants to disassemble the robot for inspection. Teams must bring all necessary components, including sensors, actuators, extra batteries, and tools for themselves. No materials will be provided at the venue.
Each team should have its robot. Sharing a robot with another team is strictly forbidden.
The scoring criteria for Track 2 are based on several factors:
Note: For complete details, please refer to the last updated Rulebook.
Upon the respective team’s time slot, their practice time of 5 minutes commences. The team may utilise their designated competition arena to recalibrate and test their robot without any scoring.
After practice, the arena is reset, during which time participants aren’t allowed access to it.
Right after, the time limit is set on the Stopwatch, and the round commences.
There are different time limits for a complete participation round per age categories.
Scores and fouls are only factored in until the end of the time limit or until the team announces completion (whichever occurs earlier).
Further, the time taken to complete the Round is the deciding factor in case of a Tie.
Note: The stopwatch timer is not paused once the round has started under any circumstances.
Referees and volunteers will oversee the competition, ensuring rules are followed, scoring is accurate, and assistance is provided where needed.
Track 2 invites participants to design, build and code AI-powered robots to address health and well-being challenges through the arena. The track 2 educates young innovators on real-world problems and invites them to stretch and flex their core robotics skills to solve them!.