An exhilarating manual-robotics competition where teams put their creativity, strategic thinking, and precision control to the test as they compete head-to-head on the Robo Soccer Arena.
An exciting, hands-on robotics competition where teams create and build their own Soccer Robots, programming them with PictoBlox. Participants manually control their robots through their devices, introducing real-time strategy and precision to the arena.
This league fosters creativity, enhances robotics and coding skills, and promotes teamwork and fair play. It offers the excitement of soccer reimagined through innovation.
Guided lessons and training material to learn programming in an interactive manner.
Explore the arena and arena setup guide of
Track 3: ROBO SOCCER LEAGUE
Explore the rules and regulations for a fair challenge
Track 3: ROBO SOCCER LEAGUE
With a focus on using tech for a healthy tomorrow, this edition brings together young talents worldwide to compete in the international AI, coding and robotics competition and showcase their expertise.



Ace your game strategy for Climate Action Challenge robotics with Codeavour’s Quarky Creator Kit, crafting high-performance robots. Practice and perfect your strategies in real time with the Codeavour Arena Kit. Elevate your coding game and conquer competitions with confidence.
Registrations opening soon for Codeavour 7.0
Develop skills with interactive sessions and boot camps
Participate in Regionals and Nationals Events
Compete and Win at International Showdown
Participate in your nearest
regionals
Show your skills
at the national level
Represent your country at
an international platform
For participating in Codeavour International, the registration is divided into two stages:
Scholarships are available for underrepresented students. For more details, contact [email protected], fill out the form or reach out to an authorized partner.
Step into the ultimate robo-soccer arena and compete in an action-packed challenge where strategy meets technology! Build and program your own robots using AI and Robotics, then put them to the test on the field. Every match is a test of skill, creativity, and teamwork, giving you the chance to demonstrate your technical prowess while aiming for the championship.
(7 - 10yrs Old)
(11 - 14yrs Old)
(15 - 18yrs Old)
Ball Specifications: The size of ball is Size: ~6–8 cm.
Robot Specifications
Arena and Match Format:
Scoring and Penalties (Point System):
Tie-Break
Track 3 is a thrilling, hands-on robotics competition where teams design and build their own Soccer Robots, programming them using PictoBlox. Participants control their robots in real time via their devices, adding layers of strategy, precision, and quick decision-making to the game.
This league nurtures creativity, strengthens robotics and coding skills, and encourages teamwork and fair play, transforming the excitement of soccer into an arena of innovation and ingenuity.
Track 2 is open to participants in three age groups:
The team size should be two – three members and one mentor.
The team will be classified based on the oldest member for category eligibility:
No exceptions will be made for age limits; verification may be required during registration.
No, on-site registrations are not allowed.
All teams must register online through the official Codeavour 7.0 website before the competition.
The ball will be ~6–8 cm (ideally 7 cm). (Only the official competition-supplied Game ball will be used in matches.)
Note: Every robot must pass the screening process before the match.
The robot should be programmed using PictoBlox/Dabble only. Participants can use any coding environment inside the PictoBlox.
The robot, including all its mechanisms, must not exceed 20 × 20 × 15 cm. (including all parts and mechanisms)
The robot’s weight must be ≤ 800g.
Teams are encouraged to use any safe materials creatively.
Conditions:
Arena is 8x4ft
The playing area is 6.3×3.3 (±5% tolerance).
Each match consists of 2 halves of 2 minutes each.
There is a 1-minute break between halves.
Tie-breaker rules apply if the match ends in a draw, as per the rulebook.
Arena is 8x4ft
The playing area is 6.3×3.3 (±5% tolerance).
By scoring goals in the opponent’s goalpost. After each goal, the ball is placed back at the centre.
The team with the highest total points at the end of the match wins.
A goal = +10 points.
Yellow Card (YC): Every foul = 1 YC.
Red Card (RC): 4 YCs = 1 RC (remove 1 active robot for rest of half).
Foul | Penalty |
Hand Touch (without Ref) | –12 pts + Reset |
False Start (robot moves before whistle) | –4 pts + Reset |
Moving During Pause | –4 pts |
Ball Carry (>3s enclosed) | –4 pts + Pause |
Goal Camping (>5s idle in goal) | –4 pts + Pause |
Ball Out of Field (by a team) | –4 pts + Pause |
Crossing to Opponent’s Side | –4 pts |
Severe Misconduct (damage, interference, abuse) | Disqualification |
A penalty round will be played:
Pause (temporary stop): Ball reset to center, robots frozen unless Ref repositions them.
Reset (full restart): Same as kick-off. Used after a goal, halftime, or fairness/safety issues.